﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class Tripper:Laser
{
    public Tripper()
    {
        m_Price = 1600;
        m_Type = ItemsType.WEAPON_MIDDLE_LASER_TRIPPER;
        m_Speciality = Speciality.MAIN;
        m_Level = Level.LEVEL_MIDDLE;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_ShutRange = 12f;
        ShutVelocity = 0.1f;
        TurnSpeed = 110f;
        m_DropRate = 0.04f;
        Name = "远行者";
        Perview = "Textures/Weapon/WeaponMiddle/Tripper";
        WeaponResource = "Perfabs/Weapon/Middle/Tripper";
        BulletResource = "Perfabs/Bullet/GreenBullet";
        m_FireAudioResouce = "Perfabs/Audio/LaserS";

        m_BoomEndEffect = "Perfabs/Effect/TripperBoomEnd";
        Description = "地联的孪术科技研发的远距离激光武器，强有力的稳定输出是该武器的优点。如果你不知道该如何装备武器槽的时候选择它就对了！但需要时刻注意，消耗的电力会成为护盾的负担。";

        m_Width = 0.5f;
        m_DamageType = DamageType.TYPE_ENERGY;
        Damage = 11;
        m_EnergyConsumption = 6;
        m_StartColor = new Vector4(0, 1, 1, 1);
        m_EndColor = new Vector4(0.4f, 0.2f, 1, 1);
    }
}